John Suler, Ph.D.
Department of Psychology
Rider University - suler@mindspring.com

|| Copyright and how to cite articles || READ ME for best viewing of this book !! ||
The purpose of this online hypertext book is to explore the psychological dimensions of environments created by computers and online networks. It is intended as an evolving conceptual framework for understanding the various psychological components of cyberspace and how people react to and behave within it. This framework is the basis for my ongoing research on what I call "the psychology of cyberspace" - or simply "cyberpsychology." I hope it will serve as a useful framework for other researchers as well. Continually being revised and expanded, this hypertext book originally was created in January of 1996.

Below is the table of contents for the seven major sections in this book. Clicking on a bullet will produce a pop-up window containing an abstract of the article in that section. Some browsers may not support this feature. There also is an article and page index that contains summaries of all the articles as well as their date of publication and revision. This book also contains a subject index similar to those in hardcopy books and a search engine. All links on this home page produce a pop-up window that is placed on top of this page. The graphic that appears to the right of each of the seven sections below is a link to the part of the overview article that summarizes the articles within that section.

CE Credit is available for some of the articles in this book. For more information visit the Behavioral EDU course catalog or see this page about the PsyBC program.


|| Overview and "Guided Tour" ||
CE Credit
1. The Basic Psychological Qualities of Cyberspace
2. The Psychology of the Individual in Cyberspace
3. The Psychology of Cyberspace Relationships
4. Group Dynamics in Cyberspace
5. Research Methods in Cyberpsychology
6. Life at the Palace

This section of The Psychology of Cyberspace contains a collection of articles about my intensive case study of the online multimedia community known as the "Palace." Combining features of MOOs and chat rooms, the Palace is a visual and spatial environment where members interact with text, sounds, and graphical representations of themselves called "avatars."


7. Psychotherapy and Clinical Work in Cyberspace

This section contains articles that cover a range of topics, including: a conceptual model for conducting clinical work in cyberspace; online clinical case study groups; clinical work in online communities; avatar psychotherapy; computerized psychotherapy; legal and ethical issues. For those who are interested in rounding out their education about psychotherapy in cyberspace, this section also contains a list of suggested readings in the Psychology of Cyberspace and elsewhere on the web.




Article and Page Index
a list of the articles on this site
by date of publication/revision
Subject Index
alphabetized list of subjects and
terms appearing in the articles
Search Engine
search for key words
in the articles
Other Cyberpsychology Resources

John Suler's Speaking Topics

Comments from Readers
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Want to talk with me and other visitors about the psychology of cyberspace?
Come over to the Psychology of Cyberspace Forum located on the Behavior Online web site.

If you want to subscribe to The Psychology of Cyberspace Newletter for information
about updates, additions, and other news related to this book, send me an e-mail.




www.rider.edu/suler/psycyber/psycyber.html